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LOW severity

PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn stateGHSA-f9jp-856v-8642

LOWFix: pmmp/PocketMine-MP@c0719b7

GHSA-f9jp-856v-8642 is a low-severity (CVSS 3.7) CWE-664 vulnerability in pocketmine/pocketmine-mp. A fix is available for pocketmine/pocketmine-mp — see the affected versions and patch details below.

Also known asCVE-2026-86203
Published
Updated
Affected
1 pkg
Patched
1 / 1
Exploits
None indexed
Exploitation data as of Nov 3, 2026 · OSV.dev, NVD, FIRST.org (EPSS)

Exploitation Status

No confirmed exploitation observed yet

  • CISA’s own triage has not observed active exploitation or public proof-of-concept code for this CVE as of its last assessment.

Exploitation and automatability from CISA’s SSVC triage for GHSA-f9jp-856v-8642.

EPSS Exploitation Probability

via FIRST.org ↗
0.3%probability of exploitation in next 30 days
Lower Risk0.00%
Lower risk than most CVEs29th percentile — riskier than 29% of all scored CVEsHighest risk
0.00%0.28%0.57%0.85%0.3%0.3%0.3%Oct 26Nov 26Nov 26

Probability of exploitation in the next 30 days, from FIRST.org EPSS.

How urgent is this, really

Where this sits among everything scored

Real-World Exposure

1 pkg affected
🐘pocketmine/pocketmine-mp

Real-time download stats are indexed for npm and PyPI packages. This vulnerability affects Packagist packages — download data is not available via public APIs for these ecosystems.

Description

Summary

When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World->getEntity($entityId) and other methods. The same is true of a player when quitting the server.

When a network packet arrives from a client to attack an entity, the handler fetches the entity using World->getEntity($entityId) without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that the death handler for the entity might be run multiple times, causing loot and XP to be dropped multiple times, among other potential side effects.

Reproducing steps

To reproduce this vulnerability, two clients (Player A and Player B) are required.

Prerequisites: - Player A (Victim): Must have the valuable items to be duplicated in their inventory and 1 HP (to ensure instant death). - Player B (Attacker): Must be equipped with a weapon capable of dealing at least 1 damage.

Steps: 1. Player A and Player B stand next to each other. 2. Player A initiates the disconnect sequence (e.g., clicking "Disconnect" or "Exit to Menu"). 3. Immediately after Player A triggers the disconnect (within a split-second window), Player B must attack and kill Player A. 4. Player A's character dies server-side, and their inventory drops on the ground. 5. Player B collects the dropped items. 6. Player A logs back into the server. 7. Result: Player A still possesses the original items in their inventory, while Player B holds the dropped copies.

Patches

The issue was fixed in https://github.com/pmmp/PocketMine-MP/commit/c0719b76b18f2508143134e79bc9f1aa39109683 by adding checks for flagged-for-despawn entities in several affected locations.

While a cleaner fix would be to have World's various entity accessing methods exclude flagged-for-despawn entities, this was deemed too risky for 5.x as it would require significant internal changes.

Workarounds

Plugins can mitigate this issue on older versions by handling EntityDamageByEntityEvent, checking if the victim entity is flagged for despawn, and if so, cancelling the event.

Affected Packages

1 total 1 fixed
EcosystemPackageVulnerable rangeFix
🐘Packagistpocketmine/pocketmine-mpall versions5.39.2composer require pocketmine/pocketmine-mp:^5.39.2

Detection & mitigation playbook

Open-source dependency
  1. Detect

    Scan your dependency tree (package-lock.json, pnpm-lock.yaml, requirements.txt, go.sum, etc.) for pocketmine/pocketmine-mp, including transitive dependencies — a direct dependency you never call can still pull in a vulnerable version.

  2. Fix

    Update pocketmine/pocketmine-mp to 5.39.2 or later, then make sure no transitive (indirect) dependency still pins the vulnerable range — O3 confirms GHSA-f9jp-856v-8642 is resolved across your whole dependency graph.

  3. Workarounds

    If you can't upgrade right away: gate or disable the affected feature, validate untrusted input at the boundary, and avoid passing attacker-controlled data into the vulnerable path. O3's runtime protection blocks exploitation in production as an interim safeguard until the upgrade lands.

Frequently Asked Questions

### Summary When an entity dies, the entity is flagged for despawn, but remains in the `World`'s entity table, meaning it's still accessible by doing `World->getEntity($entityId)` and other methods. The same is true of a player when quitting the server. When a network packet arrives from a client to attack an entity, the handler fetches the entity using `World->getEntity($entityId)` without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that th
O3 Security · Impact-Aware SCA

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PocketMine-MP: Player entities can still die and drop…