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MEDIUM severity

PocketMine-MP: Network amplification vulnerability with `ActorEventPacket`GHSA-7hmv-4j2j-pp6f

MEDIUMFix: pmmp/PocketMine-MP@aeea115

GHSA-7hmv-4j2j-pp6f is a medium-severity (CVSS 4.3) CWE-406 vulnerability in pocketmine/pocketmine-mp. A fix is available for pocketmine/pocketmine-mp — see the affected versions and patch details below.

Also known asCVE-2026-86202
Published
Updated
Affected
1 pkg
Patched
1 / 1
Exploits
None indexed
Exploitation data as of Nov 5, 2026 · OSV.dev, NVD, FIRST.org (EPSS)

Exploitation Status

No confirmed exploitation observed yet

  • CISA’s own triage has not observed active exploitation or public proof-of-concept code for this CVE as of its last assessment.

Exploitation and automatability from CISA’s SSVC triage for GHSA-7hmv-4j2j-pp6f.

EPSS Exploitation Probability

via FIRST.org ↗
0.4%probability of exploitation in next 30 days
Lower Risk0.00%
Lower risk than most CVEs29th percentile — riskier than 29% of all scored CVEsHighest risk
0.00%0.28%0.57%0.85%0.4%0.4%0.4%Oct 26Nov 26Nov 26

Probability of exploitation in the next 30 days, from FIRST.org EPSS.

How urgent is this, really

Where this sits among everything scored

Real-World Exposure

1 pkg affected
🐘pocketmine/pocketmine-mp

Real-time download stats are indexed for npm and PyPI packages. This vulnerability affects Packagist packages — download data is not available via public APIs for these ecosystems.

Description

Impact

The server handles ActorEventPacket to trigger consuming animations from vanilla clients when they eat food or drink potions.

This can be abused to make the server spam other clients, and to waste server CPU and memory. For every ActorEventPacket sent by the client, an animation event will be sent to every other player the attacker is visible to.

This is similar to various other vulnerabilities which were fixed in the network overhaul of PM4 (e.g. AnimatePacket and LevelSoundEventPacket), but somehow this one slipped through the net.

Patches

The problem was addressed in aeea1150a772a005b92bd418366f1b7cf1a91ab5 by changing the mechanism for consuming animations to be fully controlled by the server. ActorEventPacket from the client is now discarded.

Workarounds

A plugin could use DataPacketDecodeEvent to rate-limit ActorEventPacket to prevent the attack.

Affected Packages

1 total 1 fixed
EcosystemPackageVulnerable rangeFix
🐘Packagistpocketmine/pocketmine-mpall versions5.39.2composer require pocketmine/pocketmine-mp:^5.39.2

Detection & mitigation playbook

Open-source dependency
  1. Detect

    Scan your dependency tree (package-lock.json, pnpm-lock.yaml, requirements.txt, go.sum, etc.) for pocketmine/pocketmine-mp, including transitive dependencies — a direct dependency you never call can still pull in a vulnerable version.

  2. Fix

    Update pocketmine/pocketmine-mp to 5.39.2 or later, then make sure no transitive (indirect) dependency still pins the vulnerable range — O3 confirms GHSA-7hmv-4j2j-pp6f is resolved across your whole dependency graph.

  3. Workarounds

    If you can't upgrade right away: gate or disable the affected feature, validate untrusted input at the boundary, and avoid passing attacker-controlled data into the vulnerable path. O3's runtime protection blocks exploitation in production as an interim safeguard until the upgrade lands.

Frequently Asked Questions

### Impact The server handles `ActorEventPacket` to trigger consuming animations from vanilla clients when they eat food or drink potions. This can be abused to make the server spam other clients, and to waste server CPU and memory. For every `ActorEventPacket` sent by the client, an animation event will be sent to every other player the attacker is visible to. This is similar to various other vulnerabilities which were fixed in the network overhaul of PM4 (e.g. `AnimatePacket` and `LevelSoundEventPacket`), but somehow this one slipped through the net. ### Patches The problem was addressed
O3 Security · Impact-Aware SCA

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PocketMine-MP: Network amplification vulnerability with…