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HIGH severity

CVE-2026-25546 — @coding-solo/godot-mcp

HIGHFix: Coding-Solo/godot-mcp@21c785d

CVE-2026-25546 is a high-severity (CVSS 7.8) OS Command Injection vulnerability in @coding-solo/godot-mcp. A fix is available for @coding-solo/godot-mcp — see the affected versions and patch details below.

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

Also known asGHSA-8jx2-rhfh-q928
Published
Updated
Affected
1 pkg
Patched
1 / 1
Exploits
None indexed
Exploitation data as of Oct 26, 2026 · OSV.dev, NVD, FIRST.org (EPSS)

Exploitation Status

No confirmed exploitation observed yet

  • A successful exploit gives an attacker total control of the affected component, not partial access.
  • CISA’s own triage has not observed active exploitation or public proof-of-concept code for this CVE as of its last assessment.

Exploitation and automatability from CISA’s SSVC triage for CVE-2026-25546.

EPSS Exploitation Probability

via FIRST.org ↗
1.0%probability of exploitation in next 30 days
Lower Risk+0.06%
Lower risk than most CVEs61th percentile — riskier than 61% of all scored CVEsHighest risk
0.00%0.49%0.98%1.47%0.0%1.0%Apr 26Aug 26Oct 26

Probability of exploitation in the next 30 days, from FIRST.org EPSS.

How urgent is this, really

Where this sits among everything scored

Real-World Exposure

1 pkg affected

How broadly this vulnerability is actually deployed: weekly install volume shows current usage, and reverse-dependency count shows how many other packages break if it stays unpatched.

0other npm packages depend on this — each one inherits the vulnerability until it's patched upstream
@coding-solo/godot-mcpnpm
3Kdownloads / week

Description

Impact

A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.

This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.

Patches

Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.

Workarounds

None. Users should upgrade immediately.

Resources

Affected Packages

1 total 1 fixed
EcosystemPackageVulnerable rangeFix
📦npm@coding-solo/godot-mcpall versions0.1.1npm install @coding-solo/godot-mcp@0.1.1

Affected Products

1 product · 1 configurations
Application
godot mcpcoding-solo
< 0.1.1
range

Detection & mitigation playbook

Open-source dependency
  1. Detect

    Scan your dependency tree (package-lock.json, pnpm-lock.yaml, requirements.txt, go.sum, etc.) for @coding-solo/godot-mcp, including transitive dependencies — a direct dependency you never call can still pull in a vulnerable version.

  2. Fix

    Update @coding-solo/godot-mcp to 0.1.1 or later, then make sure no transitive (indirect) dependency still pins the vulnerable range — O3 confirms CVE-2026-25546 is resolved across your whole dependency graph.

  3. Workarounds

    Stop passing untrusted input into the interpreter or shell: call the affected binary with an argument array rather than a composed command string, reject anything outside a strict allowlist of expected values, and run the component under an account that cannot reach beyond the work it legitimately does.

Frequently Asked Questions

### Impact A Command Injection vulnerability in godot-mcp allows remote code execution. The `executeOperation` function passed user-controlled input (e.g., `projectPath`) directly to `exec()`, which spawns a shell. An attacker could inject shell metacharacters like `$(command)` or `&calc` to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts `projectPath`, including `create_scene`, `add_node`, `load_sprite`, and others. ### Patches Fixed in version 0.1.1 by switching from `exec()` to `execFile()`, which does not invoke a shell.
O3 Security · Impact-Aware SCA

Is CVE-2026-25546 in your dependencies?

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CVE-2026-25546: @coding-solo/godot RCE — Fixed in 0.1.1