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CVE-2026-25546

HIGH

CVE-2026-25546 is a high-severity (CVSS 7.8) OS Command Injection vulnerability in @coding-solo/godot-mcp. O3 Security confirms whether CVE-2026-25546 is actually reachable in your code before you act, and blocks exploitation at runtime until you patch.

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

Also known asGHSA-8jx2-rhfh-q928
Published
Feb 4, 2026
Updated
Jul 15, 2026
Affected
1 pkg
Patched
1 / 1
Exploits
None indexed

Blast Radius

1 pkg affected

Weekly download volume for affected packages — a proxy for how broadly this vulnerability is deployed.

@coding-solo/godot-mcpnpm
3Kdownloads / week

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Affected Packages

1 total 1 fixed
EcosystemPackageVulnerable rangeFix
📦npm@coding-solo/godot-mcpall versions0.1.1

Detection & mitigation playbook

Open-source dependency
  1. Detect

    Scan your dependency tree (package-lock.json, pnpm-lock.yaml, requirements.txt, go.sum, etc.) for @coding-solo/godot-mcp. O3's reachability analysis confirms whether the vulnerable code path is actually invoked in your application, so you act on real exposure instead of every transitive match.

  2. Fix

    Update @coding-solo/godot-mcp to 0.1.1 or later, then make sure no transitive (indirect) dependency still pins the vulnerable range — O3 confirms CVE-2026-25546 is resolved across your whole dependency graph.

  3. Workarounds

    If you can't upgrade right away: gate or disable the affected feature, validate untrusted input at the boundary, and avoid passing attacker-controlled data into the vulnerable path. O3's runtime protection blocks exploitation in production as an interim safeguard until the upgrade lands.

  4. How O3 protects you

    O3 pinpoints whether CVE-2026-25546 is reachable in your code and exactly where to fix it, then blocks exploitation in production at runtime until the patched version is deployed.

Tailored to CVE-2026-25546. Runtime protection reduces exposure until a permanent patch is applied and verified — it complements patching, it doesn't replace it.

Frequently Asked Questions

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched
O3 Security · Impact-Aware SCA

Is CVE-2026-25546 in your dependencies?

O3 detects CVE-2026-25546 across npm dependencies and uses function-level reachability to confirm whether the vulnerable code path is actually reachable — not just present. No false positives.